<!-- IMPORTANT WARNING:

     If you edit this file, your computer will probably explode.
     -Your friend, the High Resolution Sign Painter

     (Instead of editing this file, you can copy it to $HOME/.WorldOfGoo to
      to change settings on a per-user basis. Read linux-issues.txt for
      additional documentation.)
-->

<config>

  <!--
    Game parameters
  -->

  <!-- Game language -->
  <param name="language" value="auto" />

  <!-- Graphics display -->
  <param name="screen_width" value="800" />
  <param name="screen_height" value="600" />
  <param name="color_depth" value="0" />
  <param name="fullscreen" value="true" />
  <param name="ui_inset" value="10" />

  <!-- Sound -->
  <param name="sound_num_channels" value="16" />
  <param name="sound_buffer_size" value="1024" />
  <param name="sound_mute" value="false" />

  <!-- Input -->

  <!-- Support for multiple mice through Linux evdev interface, which requires
       mouse event devices (/dev/input/eventN) to be readable. This is an
       unsupported bonus feature, so don't report bugs if it doesn't work! -->
  <param name="manymouse" value="false" />


  <!--
    Environmental variables

    Do not change unless you are sure what you're doing!
  -->

  <!-- This controls the audio driver used by the game. 
       If set to "auto" (default) a suitable driver is determined automatically
       at runtime. You can override the selected driver by setting this variable
       to one of the following values:
           "pulse"  for PulseAudio
           "alsa"   for ALSA 0.9 PCM audio
           "dsp"    for OSS /dev/dsp standard audio
           "dma"    for OSS /dev/dsp DMA audio
           "arts"   for Analog Realtime Synthesizer (aRts)
           "esd"    for Enlightened Sound Daemon (EsounD, ESD) -->
  <env name="SDL_AUDIODRIVER" value="auto" overwrite="true" />

  <!-- This forces the NVIDIA driver to sync on vertical blanking.
       Turn this off if you experience performance problems. -->
  <env name="__GL_SYNC_TO_VBLANK" value="1" overwrite="true" />

  <!-- This determines whether DGA is used (when available) for mouse movement.
       In theory this would be more precise, but this does not scale well to
       different resolutions. -->
  <env name="SDL_VIDEO_X11_DGAMOUSE" value="0" overwrite="true" />

  <!-- This changes the mouse acceleration in the game.
       Value is of the form "x/y/z" (x, y and z being integers) where x/y is a
       fraction specifying the acceleration factor, and z is the movement speed
       threshold above which acceleration applies. -->
  <!-- <env name="SDL_VIDEO_X11_MOUSEACCEL" value="2/1/0" overwite="true" /> -->

  <!-- Set this to 1 to use the XRandR extension for mode switching; may fix 
       mode selection problems in multiple-monitor configurations. -->
  <env name="SDL_VIDEO_X11_XRANDR" value="0" overwrite="true" />

  <!-- If you need to use a web proxy, uncomment the variable below and set its
       value to "<hostname>:<port>" of your proxy server. Note that this proxy
       must support HTTPS connections! -->
  <env name="all_proxy" value="" overwrite="false" />

</config>
